![]() ![]() Most quests involve having to enter a dungeon. Renown can also be used to improve the effectiveness of dungeon expeditions, such as provision usage, as well as campfire resting options in dungeons. Building renown gains the company perk points to spend on benefits such as easier morale gain or discounts on member contracts. Also in each town will be a series of quests offered by either the citizens or nobility that can raise the renown of the troop as well as make the faction more friendly. In each town players will find a marketplace, inn, and an infirmary. The continent itself is split into distinct geographical areas including swamps, snow, deserts, and woods, each of which contains multiple towns. Chance encounters on the road affect the company’s health and funds, as well as potentially its standing with the local nobility, which can affect quests in town. These world events have either a dragon swoop and attack a random city, that provides a neat visual with no gameplay effect yet, or have members of the citizenry overthrow their local government and establish a new lord, which just resets their standing with that faction to neutral. In addition, the game includes occasional side-encounters on the road or world events. Meeting with the traitors feels little more than fighting villlains-of-the-week, as they do not even have unique sprites or names in combat. In its current build The Iron Oath has a simple story. The overworld is easy to navigate, with the world split into regions and easy to access quest markers. Taking a new name and building their reputation, funds, and recruits from the ground-up, they set out get revenge on the surviving traitors and find out what happened to Euric’s nephew Gedrick, who went missing during the attack. A few of the newer recruits band around the veteran Euric to fend off the attack, before joining with trusty advisor Alaric and the leader of the troop (the player). However, once Vahn leaves the celebration, greedy member Torin gathers a few traitors and ambushes everyone. After completing the mission they give celebrated combatant Vahn a party to send him to retirement. In The Iron Oath players find themselves on a mission for a big payday with an established mercenary company. However, with a road map of solid additions planned for the next year and little patches already out the future looks bright for this gem. The difficulty also varies wildly from everything is easy, to parts of the tutorial being hard to complete. It isn’t all roses though, as interaction with the party members and villains feel very threadbare. With a solid foundation based on combat, harsh but fair logistics to manage a mercenary company, and a simple map interface to create a simple game with depth that is highly addicting. The polish and execution of this very familiar feeling game is outstanding. Curious Panda Games is very close to that feeling with its turn-based tactical RPG The Iron Oath. The Iron Oath is a great start to an enjoyable indie RPG, taking familiar but fun aspects of company management, map and expedition movement, and simple but addictive tactical turn-based combat that all combine wonderfully. ![]()
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